Skip to main content
We no longer support Internet Explorer. Please upgrade your browser to improve your experience. Find out more.

Blend modes explained

In this article, we’ll cover some commonly used blend modes and suggest some typical examples of their use.

What exactly is a blend mode?

In graphic design or digital art, more complex designs use multiple layers stacked on top of each other. The pixels of the higher layers are placed on top of pixels on lower layers, obscuring them in the process. While this default behaviour is perfectly acceptable, the use of blend modes across these layers opens up a world of creative freedom and possibilities.

Essentially, blend modes determine exactly how an upper layer’s pixel colours will blend with those on the layer(s) beneath. Results can vary quite dramatically depending on the chosen mode. There are five or six most commonly used modes but anywhere up to 30 modes may be available in your app.

Before we go any further…

  • Remember that blending affects all underlying layers not just the layer immediately below the blend layer.
  • Blend mode names, such as Multiply, Overlay, and Screen are pretty much the same across all graphic design and photo editing apps. They function in much the same way too.

Multiply

The Shape layer in this example has a Multiply blend mode affecting the Image layer below

How it works

This is your choice for a darkening effect. It multiplies the blend layer’s colour channel values with those of the base layer. Black in either layer gives black; white leaves the other layer’s colour unchanged. Lighter greys will give softer shadows, while darker greys will give deeper shadows. Why? Well, black has a value of 0, and white has a value of 1, and all other multiplied values are divided by 255. “Class, get your calculators out!

Some other cool examples and applications

  • Restoring shadows in faded antique photos
  • Darkening of filters (e.g., Lighting)
  • Toning down overexposed photos
  • Removing white backgrounds in image composites (without having to cut out)

Screen

The Shape layer in this example has a Screen blend mode affecting the Image layer below

How it works

So if Multiply darkens, then Screen will lighten–the complete opposite! Black is assigned a value of 1, white is assigned 0; the latter produces white. The inverse of the blend and base layer colours are multiplied. The resulting colour is always lighter.

Other examples

  • Boosting underexposed photos
  • Removing black backgrounds in image composites (without having to cut out)

Overlay

The Shape layer in this example has an Overlay blend mode affecting the Image layer below

How it works

Meet the clever combination of the above–Multiply and Screen combined together to increase contrast. In essence, it darkens darker areas, while lighter areas are lightened further. If the underlying layer’s pixels are <50% grey, it multiplies; if >50%, it screens.

Other examples

A cool example of using flat colours with blend modes over images is put to effect in the following example, where we strip an image of its colour and use a Multiply blend mode to effectively colourize non-white & black areas of an image–in this case, all the grey tints. You can see this effect commonly in model studio shots used as artist covers in music streaming services, etc.

Use a Black & White adjustment layer, and give an aqua blue shape layer a Multiply blend mode

Other blend modes

In reality, there are many other blend modes that can be used which offer more subtle and harsher blending effects. Their use is less common so they’re not included in this article–but you can experiment accordingly!

More about blend modes

Most apps will also offer ‘on-brush’ blend modes so you can paint colour that will blend into the base layers as you paint. It’s worth trying these out if you want to blend layer content but only want to do so in specific brushed regions.

Blend modes are just as important in vector-based graphic design as in pixel-based raster design. The blend modes operate very similarly between the two disciplines with a slight difference: in the former, a chosen mode is applied to the selected object, with blending between that object and objects beneath, as opposed to the latter which is pixel layer over pixel layer.

Finishing up

That just about wraps up this article. I hope it’s given you some insight into the inner workings and application of blend modes. The next time you’re throwing some layers around, try a few blend modes out and see where they lead you!

To learn more about the blend options available in Affinity, check out this video:

Discover how to use graph-based blend ranges, control antialiasing and use fill opacity with specific blend modes for a greater range of blending effects.